Apr 17, 2024  
2016-2017 General Catalog 
    
2016-2017 General Catalog [ARCHIVED CATALOG]

Digital Media Art & Engineering (Graduate Program)


Program Overview

 

 

The Master of Digital Media in Arts & Engineering from the College of Engineering and the College of Art and Design is a 45 credit hour professional graduate degree program designed for leadership, creativity, technical prowess and design excellence in the field of digital media. The program features a one-semester internship where students can gain professional experience.

 

Conceptualize, collaborate, create, develop and surpass your wildest imagination. Learn how to create video games, animation and visual effects in a new, $29.3 million, state-of-the-art facility. Work with a diverse group of digital artists, technicians and researchers to solve complex team-based problems using professional tools and pipelines. The goal of the DMAE program is to be one of the top graduate-level interactive, media and entertainment technology programs in the world.

 

In this program you will work with complex software tools used in industry, high-end digital workstations, one of the fastest super computers and the latest in specialized hardware.  Coursework will include project classes where you will work in multidisciplinary teams on large productions.

 

Administration

Marc Aubanel, Director Media Arts & Engineering
TELEPHONE 225-578-8907
FAX 225-578-6248
EMAIL maubanel@cct.lsu.edu
WEBSITE https://master.dmae.lsu.edu
   
Lea Anne Landry Manager, Digital Media Arts & Engineering
TELEPHONE
225-578-5433
FAX
225-578-8189
EMAIL
leaanne@cct.lsu.edu

Admission 

Applications and supporting materials for all graduate study must be submitted through the online application site for the LSU Graduate School. Official transcripts, official test scores, and other materials that come from third-party sources must be mailed to: Graduate Admissions, 114 West David Boyd Hall, Baton Rouge, LA 70803. These paper documents are stored electronically and departments have access to all materials submitted by and/or on behalf of a student applying to graduate study.

Admission to the Digital Media Arts & Engineering Program:

Applicants are required to take the GRE exam to be accepted into the program. Admission is selective and your application is evaluated on the basis of your portfolio. Digital Media has been in the domain of engineering and the digital arts but has expanded into many other disciplines. With a rapid acceleration in gamification, low cost portable devices and app development the possible fields affected by digital media is growing. It has relevance in mass communication, business development, communication studies and architecture to name a few. Because of the interdisciplinary nature of the program, we accept students with a bachelor degree from any program of study.

 

Financial Assistance

Support may be available through the student’s home department or other units in the form of research or teaching assistantships. To ensure consideration for financial aid, all application materials should be submitted in accordance with deadlines established by the LSU Graduate School.

 

Facilities

The DMAE program is housed in the new Louisiana Digital Media Center. It is a brand new 50,000 square foot facility that is co-located with Electronic Arts North American Testing Center. The facility includes a lab, offices for faculty, and workspaces for students. The facility includes a state-of-the art theater with multi-channel audio and 4K (UltraHD) projection. There is 3,084 sq. ft. of classroom space as well as audio studios, a fabrication lab, and an electronics lab. The program has state-of-the art computers with the latest version of software used by visual effects, game, and animation studio. This includes Oculus Rift, Adobe Creative Cloud, Autodesk Maya, Unity, NukeX, Mari, Harmony, ZBrush, and Houdini to name a few.  CCT’s cyberinfrastructure includes access to a high-performance computing render farm.  Students have access to facilities in engineering and art including a motion capture and lighting studio, a Red digital camera, digital fabrication workshops and a media research studio. The program keeps up to date with rapidly changing hardware and software needs in the media arts field.   

Graduate Faculty

Marc Aubanel (3P) • Video game and digital media development with 15 years industry experience including FIFA, Need for Speed Underground and Def Jam Vendetta.

Ken Wesley (3P) • Visual effects and film post production with 20 years industry experience including Star Wars, Star Trek, and Harry Potter